Implemented steam wallet for in-game micro transactions. Now you may purchase golden account, fortress protection and other perks for a real money in exchange for Only Fortress virtual currency Gems.

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Implementing many new quests which will help to better understand the game mechanics and goals. As well will reward you some gold that you really need in the early steps. Also fixed quite many trivial issues and expanded the fortress list to show more player fortresses to attack.

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I hear you players. The loss of troops which are worth hundreds of money are too big penalty in your every day life. For this reason I am implementing cheap buy fortress protection possibility via fortress list window for players which do daily login and takes care of their fortress growth. The main thing is that you cannot buy more fortress protection than 12 hours, meaning that you must monitor your fortress protection closely because easily you might end in a fatal fortress siege. As well, the formula how much money the protection costs is based on your character level.

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Third day patch! First of all, huge apologies for that. Fixed an issue where after fortress attack the fortress didn't receive any protection. Fixed this and huge apologies again! Also, fixed noble knight stats, he was as strong as elite knight and now have balanced attributes.

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Second day patch news! Implemented "my fortress protection" display in fortress list. Reimplemented every date time text to be displayed in a countdown- like 2h 21m 20s remaining till protection zone expiration, boss raid reset and etc. Implemented more new comer friendly protection zone times. Newcomer which has lower than 20 level or has lower than few K resources in total will get way more protection duration on login and in case of attacked. Fixed for some specific corner cases the battle commander dialog bug.

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Happy to announce the very first patch after the game announcement! Its been a great launch day! Here we have some fixes. First of all, the battle commander raids now have way more information in its raid reset window. Now when you complete a raid you will see the reset fee icon, profit icon and a tooltip which explains that selling all that resources to Market Owner will profit you amount of gold. Meaning that resetting the raids are profitable always. The better raid you do the more profit you make! As well, a quality of life change that now raids window will remember your previous selected raid category- so when on raids you don't have to click category selection again. Furthermore, for mobile players I disabled the possibility to change actionbar spells because it current implementation always leads to missclicking clear until I make more user-friendly solution. See you tomorrow for next updates!

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Implementing three more troops to recruit for end content game play. They will be Tier 3 troops. The Shaman controls the Fire elemental, the Druid casts lighting damage and finally the noble knight with the legendary martial skills.

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Implementing in-game highscores. You can see the top players in the game in level and every other skill including taxation, apple farming, cereal farming, fish farming, iron farming, stone farming, meat farming and wood cutting!

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From now on the building grid is even more user friendly. The red squares means that the building cannot be built because other objects are blocking the tile. None of the grid squares has to be red in order to place the building successfully.

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Implementing Novice and Adept resource harvesting buildings. The novice resource harvester will give twice less resources than Adept resource harvester. The novice buildings will be cheap and ready to build once you created new character. While the Adept resource buildings will require decent amount of resources to build and will be considered as an end content buildings. This major change gives huge benefits as for example novice buildings are way smaller so it is easier for newcomers to build because it fits good to screen. It brings great balance between newcomer and casual player. After you play a while you can set a new end content goal to collect resources to build Adept level buildings so you can have even more resources in long run.

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Implemented boss health progress bar. Now, since bosses name and health-bar under name are hidden there is a boss progress bar which gives special feeling of fighting boss monster.

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Implemented game tutorial which should guide newcomers pretty decently on how to play game and what to do on their next steps! Lots of minor changes made as well so players which were active on open beta please redownload client in order to play.

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Implementing fast diagonal walking. Another nice to have update which feels the best when playing in mobile with joystick.

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The latest nice to have update! Now you may walk over your own summons or other players summons. When you are dealing with a huge army it is difficult to walk and you easy get trapped- not anymore!

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Prepare for the new content! The raid bosses which can be completed by Battle Commander and Guild Master. The raid bosses has only a single level available and after completion you get a decent reward! The main custom thing about that is the raid bosses cannot be reset after completion for a fee of money. You have to wait for a specific amount of time to pass before you can start them again. Usually it will be daily raid bosses which you can complete daily and get generous reward!

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Latest update REQUIRES REDOWNLOAD CLIENT! Implemented auto-attack unfriendly troops/creatures. Now you don't have to hassle selecting the target this will be done auto magically. Implemented new the fourth hero the Sir Shieldheart. He is a knight which protects their alies and his hero ability is to challenge the enemy troops to change target to him. That is making him the great blocker for bosses and other raids. Fixed issue that warlocks/infernalists were attacking friend alies with their AoE spells.

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Implemented editing the ground tiles of buildings. Now it is possible to make thousands of variations to keep your fortress in your style! It wasn't possible to edit the grounds only the building walls until now. However it is impossible to edit specific building grounds. For example, growing wheat on a wood tile ground doesn't make any sense. So for this reason in majority of resource buildings it is impossible to edit the tiles- however civilian buildings and other buildings are available to be customized.

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Implemented move building functionality. Now if you want to place your military or resource building to other position you are allowed to do it without any cost. Also, fixed issue that pressing esc bugs the whole client. The redownload client is mandatory through the website.

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Devlog from open beta: Fixed issue that battle commander do not teleport you to raid when speaking with him outside of fortress home range area. Fixed issue that below level 10 you cannot teleport to other player fortress because then you are too low level to come back home. Fixed issue that placing fisher farmer to the bottom-right corner of fortress gets stuck. Also, found out windows client bug that clicking chat button + esc (keyboard button) disables mouse clicking. So for now don't click esc button but if did make client restart. (Will fix this bug ASAP)

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Implementing fortress spectating module. You will have possibility to overview other player fortress and other guild fortresses. The window is available to use only in your own fortress and you may either inspect other players fortress for a specific fee or teleport straight to the other players fortress gates without walking over the map. The information provided in the table are free of use. And you will get the most valuable information without any fee- is the player online or does the player have protection and until when it have. The distance column is in the SQM and if the player fortress is near by you can consider to walk to it through map instead of paying a fee of teleport.

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