New major feature have been implemented. The SEASONS! What does that mean? The season or also known as the Ladder system means that every single player on the end of the season will loss all the progress and will start from the very fresh beginning. What is the point of starting again? The point is that the seasons brings a high level of competitive nature. All players are building their fortress and fighting for the best title in the highscores for the specific season. After the season end the most competitive players will get decent reward for the next season and their fortress will be viewable for every single player as a hall of fame showing your dedication in the previous season. It is confirmed the new season II starts in 30 days, Wed Nov 26 2025 16:00:00 GMT+0000.

Long time no update but here we have one! For newcomers it is usually tricky to click on the ladder to go up. Also, it is even more tricky when troops or other players block the ladders. For that reason, implemented smooth walking to ladder. It works simple, if you see ladder you just walk in to the direction where ladder is facing or old method by tapping on the ladder works as well. There is a stop mechanism that if you change floor and ladder is facing you then you have to release the joystick and move forward again which compensates the unwanted floor changing by accident.
Introducing new races to the game environment. Humans which have Wizardry barrack troops 20% stronger and 5% harvest more resources. Elves which have Archery barrack troops 20% stronger and Resource buildings 15% cheaper to build and upgrade. Dwarves which have Knight barrack troops 20% stronger, Military buildings, troop levelup, building upgrades 10% cheaper. All troops 5% cheaper to recruit.
Introducing new spell Fire Wave. Which at first levels starts as a single beam strike and in further spell levels upgrades to a powerful long-range wave! Furthermore, most of the spells were revisited in the damage formulas. The most of the spells were nerfed a little bit to accompany the use of new spell.

Introducing new game tutorial for newcomers. And introduces many quality of life changes such as building new objects won't exit you through spectating mode, when in spectating mode you can walk over all creatures, few game bug fixes reported in discord and few more.

The game must be oriented at keeping the newcomers! I have noticed that the newcomers who go outside on their early levels quit the game because it seems too difficult for them and too little rewarding. For this reason I have made changes. Instead of 1 wardog you will have 3 wardogs for free until you get your very first hero. Also, greatly improved the reward of outside camps loot so specially for the newcomers it is more profitable to hunt them right now than before.

The Nerf everybody! Nono, just kidding but in a some kind of the way- Yes. The guild raid reward system have been completely changed with a mindset to build the community. How unfair was that when you invite a new player to your guild and making guild raids with the new guy actually making you a loss from your position when you are managing to complete a guild raid solo or only together. The previous system of sharing the reward between all the in-raid players was totally oriented in solo playing rather than building communities. The mega change is that all the guild raids from now on will give a specific constant reward for each of player which participates in a raid without any sharing. That means inviting newbies for established players to guild raid doesn't mean an actual loss in profit you are just happy you are growing the guild and in most cases you all will simply finish the guild raid faster which now even makes benefit to invite a newbie to your team. The Nerf number two. Yes it continues. From now on the double reward bonus for first 25 daily raids applies only when doing the solo Battle Commander raids. The previous system was again unfair from a playing player perspective because you should profit more to not spend your 25 daily raid bonus until you didn't do guild raids. It absolutely doesn't make any sense because then all you do is saving your raid limit to play less and profit more. And I want you to play the game more not the less. For this reason no more double reward on guild raids. Luckily this update is not only about nerfing. The good thing is that all Battle Commander raids reward have been doubled and now gives more profit than before! Lastly, the very new guild raid boss have appeared to the game. The Irni Irni demon. He will be a tough boss to complete and I wish you the best luck.
